{"id":75,"date":"1985-04-15T14:50:46","date_gmt":"1985-04-15T13:50:46","guid":{"rendered":"http:\/\/www.studio-quena.be\/loadgame\/?p=75"},"modified":"2017-03-20T15:07:00","modified_gmt":"2017-03-20T14:07:00","slug":"pole-position","status":"publish","type":"post","link":"https:\/\/www.studio-quena.be\/loadgame\/1985\/04\/pole-position\/","title":{"rendered":"Pole Position"},"content":{"rendered":"<figure id=\"attachment_84\" aria-describedby=\"caption-attachment-84\" style=\"width: 384px\" class=\"wp-caption alignright\"><a href=\"https:\/\/i0.wp.com\/www.studio-quena.be\/loadgame\/wp-content\/uploads\/2016\/04\/Pole_position_2.png\" rel=\"attachment wp-att-84\"><img data-recalc-dims=\"1\" loading=\"lazy\" decoding=\"async\" data-attachment-id=\"84\" data-permalink=\"https:\/\/www.studio-quena.be\/loadgame\/1985\/04\/pole-position\/pole_position_2\/\" data-orig-file=\"https:\/\/i0.wp.com\/www.studio-quena.be\/loadgame\/wp-content\/uploads\/2016\/04\/Pole_position_2.png?fit=384%2C271&amp;ssl=1\" data-orig-size=\"384,271\" data-comments-opened=\"1\" data-image-meta=\"{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}\" data-image-title=\"Pole Position &amp;#8211; C64 (Atari, 1984)\" data-image-description=\"&lt;p&gt;Pole Position &amp;#8211; C64 (Atari, 1984)&lt;\/p&gt;\n\" data-image-caption=\"&lt;p&gt;Pole Position &amp;#8211; C64 (Atari, 1984)&lt;\/p&gt;\n\" data-medium-file=\"https:\/\/i0.wp.com\/www.studio-quena.be\/loadgame\/wp-content\/uploads\/2016\/04\/Pole_position_2.png?fit=300%2C212&amp;ssl=1\" data-large-file=\"https:\/\/i0.wp.com\/www.studio-quena.be\/loadgame\/wp-content\/uploads\/2016\/04\/Pole_position_2.png?fit=384%2C271&amp;ssl=1\" class=\"size-full wp-image-84\" src=\"https:\/\/i0.wp.com\/www.studio-quena.be\/loadgame\/wp-content\/uploads\/2016\/04\/Pole_position_2.png?resize=384%2C271\" alt=\"Pole Position - C64 (Atari, 1984)\" width=\"384\" height=\"271\" srcset=\"https:\/\/i0.wp.com\/www.studio-quena.be\/loadgame\/wp-content\/uploads\/2016\/04\/Pole_position_2.png?w=384&amp;ssl=1 384w, https:\/\/i0.wp.com\/www.studio-quena.be\/loadgame\/wp-content\/uploads\/2016\/04\/Pole_position_2.png?resize=300%2C212&amp;ssl=1 300w, https:\/\/i0.wp.com\/www.studio-quena.be\/loadgame\/wp-content\/uploads\/2016\/04\/Pole_position_2.png?resize=136%2C96&amp;ssl=1 136w\" sizes=\"auto, (max-width: 384px) 100vw, 384px\" \/><\/a><figcaption id=\"caption-attachment-84\" class=\"wp-caption-text\">Pole Position &#8211; C64 (Atari, 1984)<\/figcaption><\/figure>\n<p>D\u00e8s le d\u00e9but des ann\u00e9es 80,\u00a0SEGA\u00a0r\u00e9volutionne le jeu de course sur borne d\u2019arcade gr\u00e2ce \u00e0 sa technique du\u00a0Super Scaler\u00a0qui permet d\u2019afficher \u00e0 l\u2019\u00e9cran tr\u00e8s rapidement un m\u00eame sprite \u00e0 des tailles diff\u00e9rentes. Cela donnera tout d\u2019abord le titre\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=H-miyT1Vz1w\">Turbo<\/a>\u00a0(Sega, 1981)\u00a0rapidement imit\u00e9 par la concurrence comme par exemple\u00a0<a href=\"https:\/\/www.youtube.com\/watch?v=XQbx4aQuuq8\">Pole Position<\/a>\u00a0(Atari, 1982). Le concept du Super Scaler sera rapidement mis en valeur par un nouveau venu dans le giron de SEGA,\u00a0Yu Suzuki\u00a0au travers de grandes licences telles que\u00a0Hang On,\u00a0Space Harrier\u00a0et surtout\u00a0Outrun\u00a0en 1986 mais de l\u2019aveu m\u00eame de son concepteur, <a href=\"https:\/\/www.youtube.com\/watch?v=hMv0Pg1AxFc\">Outrun<\/a> n\u2019est pas vraiment un jeu de course, juste une ballade dans une belle d\u00e9capotable rouge en agr\u00e9able compagnie. (<a href=\"http:\/\/www.studio-quena.be\/cyborgjeff\/blog\/2016\/03\/13\/horizon-chase-fasten-your-seatbelts\/\">http:\/\/www.studio-quena.be\/cyborgjeff\/blog\/2016\/03\/13\/horizon-chase-fasten-your-seatbelts\/<\/a>)<\/p>\n<p>L\u2019histoire raconte que mon p\u00e8re avait accroch\u00e9 au-dessus de mon lit de b\u00e9b\u00e9 une reproduction fid\u00e8le du circuit de Spa Francorchamps. Ce qui est certain, c\u2019est qu\u2019il aura su me transmettre sa passion pour la Formule Un. Je me souviens de quelques courses dans les ann\u00e9es 80, dont une o\u00f9 Alain Prost avait perdu sa roue alors qu\u2019il \u00e9tait en t\u00eate, m\u00eame si \u00e0 l\u2019\u00e9poque, j\u2019aurais pr\u00e9f\u00e9r\u00e9 avoir droit \u00e0 mon \u00e9pisode des Myst\u00e9rieuses Cit\u00e9s d\u2019Or.\u00a0Je me souviens aussi avoir \u00e9t\u00e9 fervent supporter de Nigel Mansell jusqu\u2019au jour o\u00f9 ce dernier fut ridiculis\u00e9 par un jeune pilote \u00e0 Spa\u2026 c\u2019\u00e9tait Micha\u00ebl Schumacher, et j\u2019allais alors devenir un inconditionnel de Schumi ! Je me souviens surtout de ce tragique dimanche o\u00f9 j\u2019ai vu la derni\u00e8re course d\u2019Ayrton Senna\u2026 C\u2019est depuis lors que je suis devenu un vrai Fan de F1, qui se l\u00e8ve \u00e0 4h30 du matin pour \u00eatre certain de ne pas louper le d\u00e9but de la saison lors du grand-prix d\u2019Australie, qui ach\u00e8te sa revue mensuelle et conna\u00eet par c\u0153ur les pilotes de chaque saison\u00a0!<\/p>\n<p>Alors, bien \u00e9videmment, j\u2019ai r\u00eav\u00e9 d\u2019\u00eatre pilote de course et les jeux vid\u00e9o m\u2019ont bien aid\u00e9 \u00e0 entretenir ce r\u00eave. Pole Position et Pit Stop sur mon Commodore 64 puis Grand Prix Circuit et\u00a0 bien s\u00fbr la s\u00e9rie Formula One Grand Prix de Goef Crammond sur PC. Sans vous mentir j\u2019ai probablement d\u00fb faire plus de 50 saisons compl\u00e8tes en mode 100% race sur les 4 \u00e9ditions de de F1GP qui fut pour moi la r\u00e9f\u00e9rence en jeu de F1. Tous ceux\u00a0auxquels\u00a0j\u2019ai jou\u00e9s par la suite n\u2019auront pu lui arriver \u00e0 la cheville\u2026. sauf peut-\u00eatre F1 2013 ! (<a href=\"http:\/\/www.studio-quena.be\/cyborgjeff\/blog\/2013\/11\/15\/f1-2013-prends-garde-vettel-me-voila\/\">http:\/\/www.studio-quena.be\/cyborgjeff\/blog\/2013\/11\/15\/f1-2013-prends-garde-vettel-me-voila\/<\/a>)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>D\u00e8s le d\u00e9but des ann\u00e9es 80,\u00a0SEGA\u00a0r\u00e9volutionne le jeu de course sur borne d\u2019arcade gr\u00e2ce \u00e0 sa technique du\u00a0Super Scaler\u00a0qui permet d\u2019afficher \u00e0 l\u2019\u00e9cran tr\u00e8s rapidement un m\u00eame sprite \u00e0 des tailles diff\u00e9rentes. Cela donnera tout d\u2019abord le titre\u00a0Turbo\u00a0(Sega, 1981)\u00a0rapidement imit\u00e9 par la concurrence comme par exemple\u00a0Pole Position\u00a0(Atari, 1982). Le concept du Super Scaler sera rapidement&#8230;<\/p>\n","protected":false},"author":1,"featured_media":84,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[27],"tags":[],"class_list":["post-75","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-play-it"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/i0.wp.com\/www.studio-quena.be\/loadgame\/wp-content\/uploads\/2016\/04\/Pole_position_2.png?fit=384%2C271&ssl=1","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p7rLCu-1d","_links":{"self":[{"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/posts\/75","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/comments?post=75"}],"version-history":[{"count":1,"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/posts\/75\/revisions"}],"predecessor-version":[{"id":85,"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/posts\/75\/revisions\/85"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/media\/84"}],"wp:attachment":[{"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/media?parent=75"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/categories?post=75"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.studio-quena.be\/loadgame\/wp-json\/wp\/v2\/tags?post=75"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}