Here is a track mainly inspirated from the Techno song from Faithless and Sash!, worked around a 6 tracks arrangement for the Bilou’s Adventures… I was imagined the song for a fight between Bilou and a big boss in a dark bayou.. No idea about the boss morphology, for now, probably Toad have a chance, but at that time imagine something more speed as the battle of Rayman and Moskito… that explain the title of this song !
Il se fera pourtant une place sur l’album Divagation, en lieu et place du Dance Mix 7… Puis en septembre 97, je lui grefferais quelques paroles, lui donnant un statut Euro-Dance et une place dans l’album suivant !
I told you yesteraday about the impro Dance introducing my Dance Mix 9. So the day after, i decided to work around that melody, using the modern dance instrument samped from Double Vision, Black Box organ and some other sounds from the Parmy’s Roland E38.
Hey Mister DJ was not a memorable Euro-Dance song, it was not the first, but i was the start of a new orientation i have given to Cyborg Jeff creations.
It found a place in my album Divagation, in place of the Dance Mix 7, and in spetembre 1997 i’ll recorded some lyrics to give it a better Euro-Dance touch !
Third essai around the Children theme of Robert Miles, realised with my friend Pierrick Hansen… That time rhytmics and triolets are closer than the original version, anyway, i won’t find motivation to finish it.
Ici, je me lançais dans un morceau d’ambiance pour mon projet de Shoot’m up, mettant en scène l’oppression de l’invasion ennemie… Rien à voir donc avec le film Dark City
As if i no more used Scream Tracker III since few month, i still saved my songs under the .S3M file format and then was not able to use the power of Impulse Tracker.
But it was not a problem. The .IT format seemed for me not enough global compare to the S3M that Fast Tracker, Cubic Player of the PPP Team Software Assembler Dos-Player could read.
So, there is a song written for the introduction ambiance of my Shoot’m up project, where ennemis invade the city.
That day, master Piek came at home after a long delay… I was alone and then i could focus him on a Fast Tracker seance..
He had an excellent idea : realising a Demo (production of Demoscene World) with my bros Pype for PPP Team Software, and then we will prepare him a great song… something Funk and Scene… So we began to sample guitare’s riffs from the Pype’s Fender… without amplification, just plug it on my soundcard and add some distortion with Fast Tracker…
Introduction of dreams was not exceed 1 minutes… it’s a short essai… but I didn’t have enough memory to add more samples… anyway other “parts” will be created later for this dream voyage….
Few years before my bros starts to work on Out’m up, I still hoped my PPP Team Software works on Shoot’m up game also fun than the C64 game i discovered in the end of the eighties : Armalyte… An R-Type clone developped by Thalamus in 1988 where we could play with to ships in the same time… I’ve imagined a story around that concept, starring the big starship PolyCosmos that need 5 independent module to be created… as the big robot of the Bioman series…
Alien Shock would be a part of the audio track of this game, but i’ve never launch the concept except a poor shoot’m up game called Cosmo War, realised with the game maker and ripping some sprites from Zone 66.
Alien Shock received some remixes in 2005 and 2006 by EvilPni, member of the Trackers@Work communauty.
Still sounding too much techno, this track “Kaktus Battle”, realised with samples from the soundtracker module of Terminal Velocity was written for the final level of the egyptian zone of Badman II… fighting again a giant cactus getting out a time distortion realised by the Badboys.