End of the year 1996 is a great moment for PPP Team Software, my bros Pype was thinking on a new Game Maker 2 including the PPP MOD routine that let play S3M sound musics, so i continued to write songs for our games, as here again a new song for Blood War our Alien’s Breed clone.
This song is still a some Chip Rock Metal song using some vocal SFX using in our game, recording by Pierrick Hansen.
Un jeu vachement flippant de part la masse de monstres, mais qui malheureusement ne survivra pas au crash de notre disque dur en 1997…
Metal Rock from the band of my neightboor Alain Gillon with Benoit Remy and Karolos Moutzourelis have some influence on this song. It was more violent that what we played with our Pop band Virtual Music, but that kind of music suited to the hardcore game of PPP Team Software that my friend Pierrick Hansen and my brother Pype have finished few months ago.
Blood War was in fact inspirated that an Amiga game i never played at that time : Alien Breed. Lost in a space ship, Captain Blood as a Duke Nukem should find some acces key to understand the situation. in a up view he should destroy invasions of Aliens and space spiders… An hardcore game with a lot of attacks that not support the 97 Hard Drive crash !
Here is a new song for a PPP Team Software’s big boss. This track was written for Skyboy, the Badboy hidden in his castle that should be defeated by Badman & Rubish Bin in their second episodes. This some kind of mix between La Macarena and the movie sound track of Mortal Kombat.
Since a long time, i realy like the ouverture animation we found on shareware’s games from Apogee Software, sometimes with humorstic touch and this special brass sounds from the Adlib sound card. So i’ll try to also give a jingle music to our PPP Team Software games !
The biggest mistake, the biggest regrets… lost the original BSNOW.S3M files. As i explain you yesterday, i often wrote songs for our PPP Team Software games with too much techno aspect, but that day, i wrote something different. An ambient track for the frozen level of Bilou’s Adventure ! … my brother Pype realy liked that songs, but… some hours later, i began to work a quick new remix of Children et Seven days and one week… and save it on BSNOW.S3M… arrrrrgf, i lost all my excellent work with a stupid quick remix ;(
So, here is the song i proposed for the Toys Zone of our PPP Team Software game : Badman III. Too much sounds Techno to be used in a level in fact,… but may be just for the big Game Boy that should be the boss.
I love the The SID sound processor of the C64 since a long time ago… Sure the first game i played on this computer not use its power, anyway soundtracks as the one from the game LOCO64 (using a Jean-Michel Jarre arrangement) and later the one from Chris Huelsbeck or Rob Hubbard were excellent !
In the start of the nineties i was recording my C64 music game on audio tape… so here is the start of this production. My brother Pype had created some tiny loop samples to be close to the C64 sounds. Sure there should a lot of work to be more closer, anyway it could be among my first Chiptune creation, using the 6 tracks compatibiliy of the PPP Team Software S3M Player.
After a repetition with my rock band the Virtual Music, or have seen a metal concert, i would like to write such kind of song with my tracker… also to pleased my rock’s friends JedD, Parmy and Len.
This song also be written to used in the boss level of our PPP Team Software game : Badman, when he fight versus Smoke.
I’ve played a long time with my little cars, racing among all my parent’s house as an RPG game with dices. So I like games as Micro Machine and then launched the idea for a similar project with PPP Team Software adding elements from an older project called “Car Fighter”… so let driver use some special attacks during the race.
The project will not realy start, as Pype, our main programmer was too busy with our actual project… Anyway Cedric Vanrutten designed some track for the game, during I wrote that rock song with my brother playing guitar.
During our Bilou’s Adventure game starring our bleu hero began to live under the Quick Basic codes of my brother Pype, i was restarting writing music for the ambient…. Here I imagined a stage as Donkey Kong Country water, where Bilou should avoid water mine in a osbure lagoon…