So, here is the song i proposed for the Toys Zone of our PPP Team Software game : Badman III. Too much sounds Techno to be used in a level in fact,… but may be just for the big Game Boy that should be the boss.
After a repetition with my rock band the Virtual Music, or have seen a metal concert, i would like to write such kind of song with my tracker… also to pleased my rock’s friends JedD, Parmy and Len.
This song also be written to used in the boss level of our PPP Team Software game : Badman, when he fight versus Smoke.
Un dernier coucou à V-Drums, JedD (Jean-Denis Magis), Pierrick Hansen, La Puce, Tentacle Bob, MegG (Laurent Rosati) et DJ Dub (Christophe Deblire).
Nope, i was not won a lot of money… just a narcissic moment arount the first letter of my first name…. and a new trance song with interesting piano melody… better thant the global arrangement that not correctly sounds on Modplug/XMplay rendering.
During those holidays, i was working on differents stuffs. Keep tracking with Scream Tracker III but also writing MIDI songs with my friends Vivien and his sequencer : Culture Beat, John Lennon, The Beatles…
PPP Team Software also worked hard. Pype and I still working on the third episode of Badman and I especially working on a new project first starting from a 2D conversion of Wolfstein 3D world on Game Maker. Called Spector with a hero inspirated from Inspector Gadget, Nono and Badman… I took time to work on blood animation of my enemi death ! The first level was great ! But one year later we lost all data in a Hard Drive crash.
Tentacle Bob and his brother La Puce also working now with Game Maker…. Valentin working on a game called Tentacle Bob and also Ratman… who also appears as the first boss of Badman 3.
Petit coucou à Pype (Sylvain Martin) et Valyum (Romuald Dispa)
Afternoon was still productive. Pierrick and I started on new song, not so techno but once again targeted on a excellent piano melody as he had the secret. I worked on re-arranged all his idea, adding variations, new arrangement, bass,… it was a long work. That time, Pierrick will not able to work with Fast Tracker, cause my tiny computer, a 80386 with only 1mo of memory will not able to add all the samples we need, so i should coach Pierrick to use Scream Tracker III. At the moment i will add some bass variation… Bardaf, the computer freeze and we lost all the work. Fortunatly, Pierrick have an excellent memory and then we start back all the work… Starting at 12am, i’ll finish it alone at 10pm… That was probably my first biggest musical project !
The next day, i was so excited by the song that i decided to rewrite it in a 6 channels format that could suite to the S3M player programmed by my bros Pype on Assembler… that could be used for an aquatic or artic level for Bilou or Badman…
In 2000, for my album HTML Quest, i’ll rework that song in a chiptune mood, especially for the Lagoon level from Bilou, that we imagine on Game Boy Advance.
Finally, i also invite you to listen to 3 essais from Pierrick realised in july and augustus from that year, there were inspirated or have inspirated that song. The final S3M file will not be able to be listenable by Pierrick computer, only using Fast Tracker, so he maybe have try to rewrite it on a XM format… Or maybe date will not be correct (cause file was modified) and he have allready write some musical basis before we started the project !
That day, Pierrick came at home for a productive day, with probably some gaming pause working on Bilou & Badman’s projects… So that morning, we began together on a techno song on Fast Tracker II cause he have more ability with this stuff thant on Scream Tracker. Pierrick also liked piano’s melody so he often imagine new one that realy rocks… After i’ll work later on the track homogenity as Pierrick often not finish his work.
Why S.Y.S.O.P… I’ve never heard before but it was a computer job that Pierrick like…
Yeah… that’s holyday now ! and our productive small video game team PPP Team Software working hard on the brand new episode of Badman adventure, the plate-forme game working with the “Game Maker” engine. This one still pushed away in the seconde advenutre called : Out of this world. You could now choose between the two heroes Badman or his partner Rubish Bin. Booth have special actions. There would be also some cinematic sequence between stages and new complex comportement for bosses.
Pype have write some programs that let it import and cut some LBM file produced by Delux Paint to the Game Maker engine and also an animator routine to easely create animated block.
… Anyway Badman III still will stay to a demo version with 3 stages on the cheese lunar zone, one boss and a first stage in the Toy Zone…
About that music the should be used for the starting intro and menu. It show you all the funniest of that serie with sounds recorded with our voices.
Well remember, i’ve write many songs for our game, but Game Make will not able to play soundtracker format… so we had to use some .CMD music often from Apogee’s game ;( Anyway, in that game, we have found a solution to convert music produce in Adlib Tracker to .CMF file… anyway with only one track channel…. You could hear that test during the “cinematique introduction”
I should admin, the song title was not kwel. In fact, my friend DJ Dub came at home with some Rave music CD where i could find track from the beglian formation R.T.Z. that I realy like, but never found.
That sounds as L.A. Style - James Brown is dead, with a spannish like theme…
The next day, i still trying to work on the kind of musical module as Vega Come to Earth. Well, back at home, it was the opportunity to proud my brother Pype for his excellent work on the Sky Castle Zone of the game Badman II that he realised with Pierrick on the MS-DOS Game Maker. During that holiday, they also developped some ideas about a new game project called : Grungee.
In 199, PPP Team Software launched a new super hero with many guns caled : Jack Boost, inspirated from Bio Menace, Duke Nukem and Super Cobra. That funny game once again use all the opportunities of the modest MS-DOS Game Maker software, and let Jack use many different weapons. Anyway, once again i should only re-used some audio music from other game due to the limit of .CMF file format
One year later, i still had great projects for our Jack Boost and I decided to write an long musical environment for a new episode that will begin in a night Zoo, then a car pursuite, a big boss and a end theme for the Shareware version.
Once again the music only use instrument from my Yamaha PSR 210.
PPP Team had already more than 20 games available : Bilou, Biokid, Badman, Blork Carnage, Dragon Ball Z, Twinnbee,….
Lost and… found, the Castle Zone of Bilou’s Adventure was dropped as to close to the castles of Super Mario Bros 3 and the similar world of Fury of the Furries. Anyway, the music i’ve written for that was realy fun, mix of Dance and Disco with a church organ melody. That music would be great an halloween bonus stage !
At that time PPP Team promoted those available games : Pengo’s Adventure, the two first episodes of Badman, Xeen Commander and the forcoming Bilou’s Tris.